ADRINAL
10-27-2003, 11:39 AM
TAKEN FROM IGN CRAFTERS FORUM...
Well if you belive the guys/gals over at Classes of Camelot in this thread: http://www.classesofcamelot.com/forums/forums.asp?mode=showThread&threadID=443 Uriel says:
"Trials of Atlantis could well be the death of crafting. Mythic has swung from extreme to extreme on this one - first crafting was close to useless (pre-Spellcrafting), then dropped items were little desired, and now player-made items will once again be sub-par. It isn't even Artifacts that pose this threat to crafted items - it's plain drops and quest items. After you have done enough ToA quests and encounters, you'll have items enough to max all the important stats; as an added bonus, they'll look cool and give bonuses spellcrafting can't provide."
Uriel also said:
"Items Even the general items of Trials of Atlantis are good. I'd go so far as to say that they make spellcrafting unnecessary. Spellcrafters, after all, can't give an item 5 or 6 bonuses, like drops off named mobs in ToA can. They can't give a bonus to melee combat speed, melee damage, style damage, spell range, spell damage, stat buff effectiveness, healing effectiveness, etc. I have a suit of MP spellcrafted armor... which I am now wearing only one piece of, and I fully expect to replace that with a ToA drop soon."
Hmmm well so much for my Spellcrafted MP suit.
Well if you belive the guys/gals over at Classes of Camelot in this thread: http://www.classesofcamelot.com/forums/forums.asp?mode=showThread&threadID=443 Uriel says:
"Trials of Atlantis could well be the death of crafting. Mythic has swung from extreme to extreme on this one - first crafting was close to useless (pre-Spellcrafting), then dropped items were little desired, and now player-made items will once again be sub-par. It isn't even Artifacts that pose this threat to crafted items - it's plain drops and quest items. After you have done enough ToA quests and encounters, you'll have items enough to max all the important stats; as an added bonus, they'll look cool and give bonuses spellcrafting can't provide."
Uriel also said:
"Items Even the general items of Trials of Atlantis are good. I'd go so far as to say that they make spellcrafting unnecessary. Spellcrafters, after all, can't give an item 5 or 6 bonuses, like drops off named mobs in ToA can. They can't give a bonus to melee combat speed, melee damage, style damage, spell range, spell damage, stat buff effectiveness, healing effectiveness, etc. I have a suit of MP spellcrafted armor... which I am now wearing only one piece of, and I fully expect to replace that with a ToA drop soon."
Hmmm well so much for my Spellcrafted MP suit.