View Full Version : EQN Landmark
Salvia Divinorum
03-18-2014, 07:44 AM
Crafted a legendary Indigo Pick...
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Braddoc
03-19-2014, 08:31 AM
Nice!
I played a bit a while ago when I had free time. Its amazing how much faster you can chop wood / get burled wood with a better axe.
Im hoping there is a good integration between this and EQN. Being able to build the guild city from the ground up would be rad. I started working on some basic pillars, and digging out a fortress from a mountain side.
Then work and wedding prep happened, so maybe I'll get back in to it when there is a large update.
Doula Doom
03-19-2014, 03:27 PM
There will be, in fact I'm suspicious that they're going to pull a fast one on us and say 'here's the gate to the EQN world, it's all the same game!'. I've built a pyramid in a jungley area, i appear to be surrounded by various castles on every mountaintop.
I won't really be doing much more until they add in some forms of adventuring or character progression beyond upgrading equipment and decorating my house. Caves will be a big bonus but that is a ways away.
Braddoc
03-20-2014, 02:04 PM
There will be, in fact I'm suspicious that they're going to pull a fast one on us and say 'here's the gate to the EQN world, it's all the same game!'. I've built a pyramid in a jungley area, i appear to be surrounded by various castles on every mountaintop.
I won't really be doing much more until they add in some forms of adventuring or character progression beyond upgrading equipment and decorating my house. Caves will be a big bonus but that is a ways away.
Closed Beta just announced, servers down on the 24/25th. I'll need to come up with a good idea to test for a KoT fortress...
Salvia Divinorum
03-20-2014, 02:15 PM
This is whats coming down the crack pipe https://forums.station.sony.com/eqnlandmark/index.php?threads/eqnl-roadmap.18810/
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